1. 10 versions) Shin Megami Tensei: Devil Survivor #1191; Other rendering is poor (toggle between opengl and softrasterizer renderers to get. This is theoretically more accurate than OpenGL mode, but there still. 3: Next in the same Config drop-down menu, click '3D Settings' and in 'Renderer' choose 'SoftRasterizer'. Offline #5 2012-10-10 03:29:20. 3. In pictures: OpenGL 3. _____ Take me to your heart / never let me go! 242K subscribers in the archlinux community. Ask google for more lore about the subject. Once it is done go back to the menu and pick "run instrumented/optimized application". TWEWY, I hit new game and it just goes black. Also when Link gets frozen a speech bubble appears indicating that you need to rub the stylus side to side to free him. 7 -> worked fine! It looks like real NDS. 2. Not a bug on your system. 前回の設定(OpenGL 3. 2 for Golden Sun - Dark Dawn. 15. 2: The differences between 3. DS has a very unusual line-based rasterizer which is non-trivial to emulate accurately with a regular PC gpu. use config > display method >. choosing softrasterizer fixes it. SoftRasterizer and OpenGL are the two 3D renderers you can choose from in Desmume, and in certain games like One Piece: Gigant Battle!, toggling between them will alter the graphics quality. You can repeat this as many times as you need in order to do the profiling runs. someone could explain me a few characteristic of DSMUME for can get more speed well it works excellent in my PC but i think that it can run more faster could explain or tell me what's the difference between OPGNL vs Softrasterizer? and what's the configuration correctly? thanks and please Pokemon Heart. Hi, in Zelda Spirit Tracks the draw distance fog does not work with OpenGL. That seems to be because of the fog not being rendered at all. 9. 기본적인 속도는 DeSmuME가 더 빠르지만 해상도를 높이면 CPU 부담으로 이어지는 DeSmuME과 달리 melonDS는 GPU 가속 덕분에 성능에 타격 없이 해상도를 높일 수 있다. This manual page documents briefly the desmume program desmume is a Nintendo DS emulator running homebrew demos and commercial games. 9. This is an unfixable issue. In pictures: OpenGL 3. With OpenGL the animation appears behind the solid white speech bubble (can see the edges of the animation around the edges of the white. 9. Sound is fine, controls work the same, I just cant see certain things. The SoftRasterizer has issues with the "Item List" text and the checkered background has some banding. Offline #3 2010-04-02 15:21:18. The old . 8 x86 msvc 1500. However, standard rendering pipelines involve a fundamental discretization step called. Code; Issues 45; Pull requests 9; Actions; Projects 2;. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. From here, you can select the plugins you want to use and configure their settings. I haven't done any real profiling on this issue, but I'm sure most of the problem does come from texture thrashing, which is why OpenGL and texture upscaling cause the frame rate to drop. The OpenGL renderer doesn't do the same polygon clipping that SoftRasterizer does (OpenGL clips fragments only, but not the polygons). Bad performance on a (bad) laptop is to be expected. OPTIONS These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). --3d-engine=ENGINE [gtk] Select available 3d emulation: 0 = 3d disabled 1 = internal desmume software rasterizer (default) 2 = osmesa or gtkglext opengl (if available, depending on compilation options, see desmume --help)razlaron, fixing it with opengl will be educational. 2. 13 and it seems that the problem was solved. I can repro on the second battle. 2. sorry i7 3520 m cpu only work 20%. Well MelonDS got DSi emulation which Desmume is lacking. CobraSA Member Registered: 2009. The actual workload is carried out by a GPU… this also takes place with OpenGL since of the "Scan-Conversion" process of vertices that i have read in OpenGL tutorial. By inverting such renderer, one can think of a. Well, the problem is that this is so slow in almost every svn of Desmume, but in version 1871, softRasterizer works at full speed!!, like the Opengl plugin. However, in this gym, the "darkness" is completely absent. 2. 1:From the DeSmuME window, I clicked on Config and went to Frame Skip and made sure Fixed Skip was set to '0 (Never Skip)' 2:From the same Config drop-down menu, go to Frame Skip and make sure 'limit framerate' is unchecked. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't. 0 conformant and is a big reason why id Tech 6 games like DOOM and Wolfenstein II are available on that platform as actual half-decent ports? Set it to OpenGL 3. The short summary would be that on Windows PCs, you probably want to avoid using the OpenGL backend with an AMD GPU, you probably want to avoid using DX11 and OpenGL if you have a weak CPU and Intel Vulkan drivers are very unstable from what I’ve heard. IndexSorry bad english. 9. change config > display method in desmume, try using softrasterizer instead of opengl renderer, try upgrading/downgrading your gpu drivers, and set your laptop's power. Normal + SoftRasterizer + no options: THE GAME IS white/purple/gray [enabling textures shows game again, BUT background is white/light blue]. This line disappears if I go to 3D settings and select OpenGL. What runs on a computer is an OpenGL implementation, most of the time as part of a GPU driver. You switched accounts on another tab or window. Our method enables unsupervised learning for high-quality 3D mesh reconstruction from a single image. 32-bit and 64-bit builds: However, SoftRasterizer is. Offline #5 2012-10-10 03:29:20. I started doing screenshot comparisons between the OpenGL with AA vs Soft w/o AA on Rainbow Road when I noticed that, compared to SoftRasterizer w/o fog, the draw distance of OpenGL was shorter (even with AA disabled). 2 but now I'm not sure anymore). I don't know if this will help you, but I'm currently playing Platinum with the latest version of Desmume 0. ALPHA release. zeromus - 2014-04-10Liberty to ask: will you rewrite softrasterizer in 0. We're mainly focused on Switch though. Use software colour conversion during OpenGL screen rendering. The SoftRasterizer forward CUDA kernel only outputs one (N, H, W, 4) FloatTensor compared with the PyTorch3D rasterizer forward CUDA kernel which outputs 4 tensors:. For low resolutions, SoftRasterizer is certainly faster than OpenGL. The OpenGL renderer was updated in v0. 1k. 8 x86 msvc 1500. For raw emulation accuracy, SoftRasterizer renders 3D more accurately than OpenGL. This stopped when i switched out my old radeon 3850 for a Geforce GTX 570. 9. (All default setting) SoftRasterizer: OpenGL 3. Game: Dragon Quest V GPU: NVidia GTX 570 CPU: Core 2 Duo E5700 OS: Windows 7 DeSmuME: 0. Have a good afternoon. Different scenes of different games run at different speeds. Filtering with OpenGL Hi, i'm new and i just wanted to know if there will be a future to have Bilinear and Trilinear filtering to make some game like FF3 more beautiful. OfflineDo note that this feature only works for the OpenGL renderer. Regarding desmume, both it's software and it's OpenGL renderer are pretty inaccurate to the actual hardware. This seems to be a relatively easy fix. Certainly nothing like the differences between, say, 2. 12 and there was no problem until today when I tried to open it and it kept crashing. Save and quit notepad. directdraw and opengl have nothing to do with one another. Registered: 2009-01-05. 5) actually includes an OpenGL software implementation to begin with. Actually it work as intended in the last stable build 0. that may be "designed for games with many colors" or "indicated only for old 2D pixel are games" is irrelevant in DeSmuME's case, since the highest color depth of any. By changing the 3D settings to OpenGL can cause the game to go even slower, unless you have a good PC, using SoftRasterizer is still recommended, with both Edge Marking and Fog disabled. change from opengl renderer to softrasterizer. macOS 10. In Windows, the default hotkey to do this quickly is numpad minus. 2. CobraSA Member Registered: 2009. It occurs regardless of what changes I make to any other settings, either within the core or in Retroarch itself. 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. OpenGL 3. Please note that some 3d features may not be emulated in the OpenGL renderer due to it being hard or impossible or just not done yet. Vulkan vs OpenGL : r/DolphinEmulator - RedditDo you want to know how the two graphics APIs affect the performance and compatibility of Dolphin, the popular GameCube and Wii emulator? Join the discussion with other users who share their experiences and opinions on Vulkan and OpenGL, and learn about the advantages and disadvantages of each. A summary of options is included below. One more thing: I do not use opengl, instead I use softrasterizer. Obviously, if the user uses SoftRasterizer, that will consume massive CPU resources. OpenGL 3. Note that however hardware accelerated it may be,. DeSmuME v0. This occurs on an unpatched ROM. I have attached screenshots demonstrating the issue, same room, first in opengl then softrast. 3D Settings > Renderer > SoftRasterizer (leave check boxes as default) Display Method > DirectDraw SW or HW (toggle to see which one works better) 5. Notifications Fork 420; Star 2. These are far from the worst diffs I've seen for desmume. Game: Dragon Quest V GPU: NVidia GTX 570 CPU: Core 2 Duo E5700 OS: Windows 7 DeSmuME: 0. 3 for longer than we have. the results will also still be the opengl core which will never be as precise in some ways as softrasterizer will be. DeSmuME: 0. 1 When using Desmume core with RetroArch on Mac with GL, there is no options for hardware rasterization. OPTIONS These programs follow the usual GNU command line syntax, with long options. Filtering with OpenGL Hi, i'm new and i just wanted to know if there will be a future to have Bilinear and Trilinear filtering to make some game like FF3 more beautiful. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. DeSmuME FAQ 0. OpenGL. Code; Issues 47; Pull requests 10; Actions; Projects 2; Wiki; Security;. OpenGL 모드라도 마찬가지다. 2 instead of SoftRasterizer (from ~45 fps to 60), but there's one problem: in combat scenes and in the menu, the background is missing. Config -> 3D Settings -> Renderer either Soft Rasterizer or OpenGL. This is a new option in Desmume that allows you to play Dragon Warrior IV DS with full graphics, etc. 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. I have no issues with PS2/Wii/GC/WiiU games on this same hardware. The SoftRasterizer has issues with the "Item List" text and the checkered background has some banding. but desmume at x5 can become quite slow even with jit. Apparently it's not just that it lacks those features, Desmume developer actively sabotaged the wifi emulation on the DS scene. * Render3D / SoftRasterizer: Add some more NEON optimizations. Press “A” on “Config” and then go to “Emulation Settings. These are far from the worst diffs I've seen for desmume. 3 aren’t that big. _____ Take me to your heart / never let me go!242K subscribers in the archlinux community. 1 and 3. Private: No. ZenDragon. 8 x86 msvc 1500. In v0. For example, SoftRasterizer has a maximum limit of 32 threads it can use for processing 3D graphics. OpenGL. 2. DottorLeo DesMuMe Bug Catcher Registered: 2009-04-03 Posts:. 9. 12 git#0 x64-JIT SSE2 SoftRasterizer: Running using 4 additional threads. llvmpipe renders correctly with both OpenGL modes now, Though I noticed Desmume doesn't use more than 50% of the CPU even if llvmpipe is used, probably the way multi-threading is done prevents utilization of more than 2 hyper-threads leading to a potential under-performance. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. Anonymous - 2021-02-07 this is just useless, my screen is still black and all the shit i do to change it dosnt work. When I was playing on 5. Okay, commit git#73b5074 brings back support for transparent polygon IDs in the OpenGL renderer, thus bringing back order-independent transparency. When I play my anti-piracy patched Pokemon SoulSilver rom using SoftRasterizer, there are flickering black pixels. No snags, with updated desmume; No snags, with particular settings. A subreddit for the Arch Linux user community for support and useful news. 9. 9. 1, Build 7601) Service Pack 1 (7601. One 3D renderer may work faster than the other, depending on the situation. razlaron, fixing it with opengl will be educational. Where can I download the new version. 2. Note that however hardware accelerated it may be, oftentimes SoftRasterizer will run faster. But if I'm not wrong, they didn't bothered with the sw renderer (so it still has this issue). However, in this gym, the "darkness" is completely absent. ini and delete all cheats that i use but it still white, also try to changing the confiq from softrasterizer to openGL. 10?. I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. Filtering with OpenGL Hi, i'm new and i just wanted to know if there will be a future to have Bilinear and Trilinear filtering to make some game like FF3 more beautiful. Weak CPU may not keep up in intense. The emulator also features a built-in movie recorder. I went through the trouble of creating a piece of code that detects whether the opengl initialization fails, for whatever. Incidentally, setting the Renderer to None will display backgrounds but not character sprites. I have attached screenshots demonstrating the issue, same room, first in opengl then softrast. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't. r/RetroArch. but desmume at x5 can become quite slow even with jit. Summary Files Reviews Support Wiki. You signed out in another tab or window. Reset the emulator. Also, idk if it's related, but under WINE, I don't think I can select it either. 5) actually includes an OpenGL software implementation to begin with. 1:From the DeSmuME window, I clicked on Config and went to Frame Skip and made sure Fixed Skip was set to '0 (Never Skip)'. Go to Config > 3D Settings and you can select a renderer from the top option. desmume. I've tried using both the SoftRasterizer and the OpenGL emulation setting but both give the same poor. Reload to refresh your session. Contribute to TASEmulators/desmume development by creating an account on GitHub. zeromus. This FAQ holds a list of many commonly asked questions about DeSmuME. . If the setting is None and you are unsure whether to select SoftRasterizer or OpenGL, just select SoftRasterizer for now. In Dolphin there are some edge cases that Vulkan is better at handling than OpenGL. I have attached screenshots demonstrating the issue, same room, first in opengl then softrast. Full HD is nothing special nowadays and many people have monitors with far higher resolutions like 4k. Filtering with OpenGL Hi, i'm new and i just wanted to know if there will be a future to have Bilinear and Trilinear filtering to make some game like FF3 more beautiful. 9. I have tried OpenGL 3. make sure youve picked opengl renderer instead of softrasterizer, but im sure changing that was one of the tips Offline #11 2015-05-18 22:39:46That's normal for this game. I am currently using Soft SoftRasterizer. I have attached screenshots demonstrating the issue, same room, first in opengl then softrast. 9. OpenGL 모드라도 마찬가지다. Last edited by roioros86 (2015-03-16 05:00:50) Offline #18 2015-03-18 04:26:00. 2: Disappeared Setting: There is an issue with OpenGL 3. 8 x86 msvc 1500. But if I'm not wrong, they didn't bothered with the sw renderer (so it still has this issue). you must choose the one which works best for the. 1. 1. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. Filtering with OpenGL Hi, i'm new and i just wanted to know if there will be a future to have Bilinear and Trilinear filtering to make some game like FF3 more beautiful. Use “A” function. 혹은, 흐리게. I'm trying to activate OpenGl renderer in the 3D settings of my Desmume 0. CobraSA Member Registered: 2009. OpenGL 3. DeSmuME's OpenGL 3D mode supports Multisampling Anti-Aliasing(MSAA). Anyway, with that long introduction, whenever I turn OpenGL on, the 3D models disappear. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. 기본적인 속도는 DeSmuME가 더 빠르지만 해상도를 높이면 CPU 부담으로 이어지는 DeSmuME과 달리 melonDS는 GPU 가속 덕분에 성능에 타격 없이 해상도를 높일 수 있다. FFT A2 runs superbly on the new release, and with higher FPS (in my experience) using OpenGL 3. Summary Files Reviews Support Wiki. Rendering bridges the gap between 2D vision and 3D scenes by simulating the physical process of image formation. Add a Comment. In pictures: OpenGL 3. For raw emulation accuracy, SoftRasterizer renders 3D more accurately than OpenGL. Interesting bug. 1. 1. Texture alpha gets processed solely on the CPU at the time when the texture gets unpacked. You close the window with "OK" and then open again under "Config" in the category "3D Settings". SoftRasterizer. You can try the following things: * in Emulation settings, there's stuff like 'advanced bus timing', try disabling it, may speed things up. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. Any ideas? Offline #2 2012-08-01. The bug remains regardless of Window Size, magnification filters, DirectDraw Software or Hardware mode, and Soft Rasterizer's settings. There is an OpenGL render mode, but it's buggy in high-res settings and even slower than software mode. If i don't say something stupid, it is not difficult to implement this. 9. You can choose between OpenGL (hardware accelerated) or SoftRasterizer (desmume's custom-crafted software renderer). this conflicts with your original premise of not using filters, and at any rate, makes no difference beyond whether it's blurry or not. 3. 2 The SoftRasterizer has issues with the "Item List" text and the checkered background has some banding. However, in this gym, the "darkness" is completely absent. CobraSA Member Registered: 2009. desmume doesn't have an "OPEN WITH" option. RE: Desmume SoftRasterizer. (a) Synthetic Image (b) Our reconstruction (c) Real image (d) Our reconstruction Figure 2: Example reconstruction results using our approach on testing synthetic image and real image. If i don't say something stupid, it is not difficult to implement this. 9. To fix the map (maybe) change SoftRasterizer option "enable TXT hack" or choose opengl renderer instead (or choose softrasterizer if youre using opengl renderer now) in 3d settings. In r5196, both SoftRasterizer and OpenGL show black. SoftRasterizer always provides consistent 3D rendering results in all situations, while OpenGL's 3D rendering results may be inconsistent due to inconsistent graphics drivers. ago. I have no issues with PS2/Wii/GC/WiiU games on this same hardware. 1. when entering specific places the graphics get weird. 13 and you're actually changing the 3d renderer and yet it's still failing, then it must be only on that map. 11 and open GL was pretty buggy then. 2. --3d-engine=2 should select opengl. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. Creator: Donald Private: No Its an old issue that was mentioned years ago. 4k. You signed in with another tab or window. You can find support for Yuzu and Ryujinx, as well as any other emulators here! 1. I can repro on the second battle. I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. At some point they added a hack which prevents the black lines to the OpenGL renderer. 2, which is they’re having to do now. OpenGL. Try making sure "CPU Cores" is set higher than 1, "CPU Mode" is set to "jit" and "OpenGL Rasterizer" is enabled. 2. --load-slot=NUM Loads savegame from slot. 2 or OpenGL (Old) in Desmume, it automatically switches to SoftRasterizer Here's a Image:. ”. Well, the problem is that this is so slow in almost every svn of Desmume, but in version 1871, softRasterizer works at full speed!!, like the Opengl plugin. Is the DeSmuME OpenGL renderer still being developed and should I use it over the SoftRasterizer?. (All default setting) SoftRasterizer: OpenGL 3. 13 and it seems that the problem was solved. Specifically, SoftRasterizer uses two separate buffers for recording the opaque and transparent polygon IDs. I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. after leaving that specific place in any way, the bugged screen turns black and doesnt react to input (so one is forced to load an older savestate or reset the game). List with plugins. I used it since the beginning and didn't have a problem until now. I wonder if this issue has be resolved after these. If you're sure you're actually using desmume 0. Method Z seems to work the best in most cases. zeromus Radical NinjaHello all, new guy here. Hence, I assume it's a bug in the Soft Rasterizer. Note that later SVN. OpenGL Rasterizer (restart) [desmume_opengl_mode] (disabled|enabled) Enable OpenGL renderer. However, OpenGL uses only a single buffer to record the polygon ID of the last polygon drawn, and then uses a single bit flag to designate whether the polygon ID of the drawn fragments should be treated as opaque or translucent. Is this a limitation on the Mac platform?Fix your bugged out system (upgrade/downgrade gpu drivers, change display method, change 3d rendering method to softrasterizer, blow out fans) and find out. I usually use OpenGL renderer, I seem to get a bit better performance out of the notoriously resource intensive pokemon games with it, and fewer graphics artifacts. This is theoretically more accurate than OpenGL mode, but there still remain several issues in the software renderer that prevent it from being 100% accurate to the DS. Reputation: 154. And modern GPUs are a lot less quirky and unexact than the DS, so things like this appear. the question is about opengl vs softrasterizer. Is it possible to run DeSmuME X432R with OpenGL X4 and a Magnification Filter? (HQ2xS) Because If I use OpenGL X4 all Magnification Filters are greyed out. Use the one that makes desmume go the fastest and change desmume options until it isnt malfunctioning. Soft Rasterizer (SoftRas) is a truly differentiable renderer framework with a novel formulation that views rendering as a differentiable aggregating process that fuses probabilistic contributions of all mesh triangles with respect to the rendered pixels. post a savefile (if you can get one near that battle; given the nature of the game, it seems likely) or a savestate if you can't. FFT A2 runs superbly on the new release, and with higher FPS (in my experience) using OpenGL 3. If you haven't installed any other software rasterizer, this ought to be your default implementation. seems desmume is the only emulator that has issues with larger resolution that i know of. After that, unclick the checkmark next to “Enable Bus-Level. The Microsoft software rasterizer supports either OpenGL 1. I think I had the version 0. If you're sure you're actually using desmume 0. the question is about opengl vs softrasterizer. What's happening is sequential OpenGL code is. 9. And I'm saying you applied a lot of creative work to solve your problems in a way that works for you, and those ways don't always work for us. findpkq Member. org. Libretro DeSmuME is an emulator for the Nintendo DS game system developed in C and C++. DeSmuME. wireframes and antialising. and i try to use the same desmume that i use in acer, desmume 0. Perhaps this should be made the default selection in the next desmume release ? Also, are there any plans to port this to the other non-Windows (like Linux) ports as well ?No snags, with updated desmume; No snags, with particular settings. 9. 1, Build 7601) Service Pack 1 (7601. If you're sure you're actually using desmume 0. To avoid bothering you with additional reports in the future I would like to know if they would be useful in that you want the SoftRasterizer to be the go-to renderer or if you don't care about these minor. OpenGL Rasterizer core option must be set to. Higher resolutions work fine with the software rasterizer. weird (look at the top) . . 8 x86 msvc 1500. Once you have build and installed the binary, you will have 3 different Linux ports to choose from: desmume gtk+, desmume glade, and a desmume command line port. 99 is awesome, and I mean awesome; the games run at full speed that didn't run full speed before, like Final Fantasy IV, but it has a weird issue with the bottom screen map; it's all effed up. Use “A” function in DeSmuME. but in Opengl doesn't work (DW4). Heya all, ive been playing several games with desmume (0. OPNGL or Softrasterizer? wow really thanks it run more faster and yes my pc is faster beacause it's a new model (=. I hope this is helpful. Golden Sun:. Brought to you by: mtabachenko, yabause, zeromus. in the Ecruteak gym everything is black when using opengl, except for characters. For Windows users: in main menu, choose Config -> Emulation Settings, check “Use dynamic recompiler” or add to command line “––cpu-mode=1″. 2 instead of SoftRasterizer (from ~45 fps to 60), but there's one problem: in combat scenes and in the menu, the background is missing. in desmume the buttons are drawing on top of bg0 with 0% opacity. because your windows desmume defaulted to softrasterizer whereas the rpi used opengl renderer, or because your GPU is broken or the drivers are bad. Emulation Settings > Uncheck Enable Advanced Bus-Level Timing. I retested on a 2. 17. OpenGL: Color Depth (restart) [desmume_color_depth] (16-bit|32-bit) 32-bit allows full color support from the DS (natively 6-bit). If i don't say something stupid, it is not difficult to implement this. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. Text rendering is poor (toggle between opengl and softrasterizer renderers to get through game or use TXT hack in > 0. 9. n64, dolphin, ps2, and ps1 dont have these slow down issues at high resolution when a fast computer and a good GPU is behind it. In Windows, the default hotkey to do this quickly is numpad minus. OPTIONS¶ These programs follow the usual GNU command line syntax, with long options starting. I tried to make my setting, then I realized the problem was the OpenGL Display method. Then in the Emulation Settings panel, select. Check for. * Cocoa Port: Fix a GUI bug where adding or removing an input mapping in Input Preferences may occasionally cause its outline view to fail to. I was playing around with anti-aliasing in DeSmuME via the OpenGL renderer in Mario Kart DS. This line disappears if I go to 3D settings and select OpenGL. 2 + no options: THE GAME IS white/purple/gray [again, enabling textures shows game again, but animation is. I'm guessing you also won't expect responsibility for having started playing the game on an old version of desmume instead of a newer one which doesn't. 2022 Compared to DeSmuMe, this PC emulator falls short in the. It sounds like OpenGL is the culprit here as far as performance goes, if Softrasterizer doesn't have these performance issues. 9. These are far from the worst diffs I've seen for desmume. The title screen displays fine, the menus and dialogs text show up up but everything else is pitch black. SoftRasterizer works with no problem, switching to OpenGL just renders a black screen. 9.